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I like the sound effects of the cards as they are being played. I also appreciate that almost all of my online games of Rummy get played all the way through - players do not bail in the middle of the game.
I really appreciate that and make sure that I am able to play the 3 or 4 hands that make up a game. I have been playing this game at least once a day for at least 4 months or so.
Overall, this definitely deserves all 5 stars. Requires iOS Compatible with iPhone, iPad, and iPod touch. How to play rummy online The aim of rummy is to get rid of all your cards before your opponent does.
Cards rank from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King Start your turn by drawing a card from the top of the stock pile or the discard pile.
The target can also be set to 75, , and points. The value of deadwood permitted when a player knocks can be changed to 0, 5, 10, 15 or 20 points.
Big Gin means knocking when all cards in hand are matched, including the card just drawn. The bonus for this can be set to 6 or 11 points, or disabled entirely.
The bonus points scored for each round won can be set to 15, 20 or 25 points, or disabled entirely. The bonus points awarded to the winner of the game can be set to 25, 50, or points, or disabled entirely.
Would like to discuss new features or variations for Gin Rummy? If the deck is depleted for a second time then the hand is considered a stalemate and finishes with no one getting any points.
The scoring in Rummy is winner-takes-all. When a player has won a round, the cards his opponents still have in their hands are counted and the winner gets points based on them.
Face cards are worth 10 points each, aces are 1 point, and other cards are worth their rank, e. The points for all the losers are added together and given to the winner.
In some variations each player gets his points as penalty points, but not in this version. The score needed to win the entire game varies based on how many players there are.
For 2 players the score is points, for 3 players it's points and for four players the score is When a player reaches the target score he has won the entire game.
Since scoring is based on cards left in hand it makes sense to try to meld and lay off as early as possible. If a player has not melded or laid off any cards during the game, but can get rid of all his cards in one turn earns a bonus, his points are doubled!
This is called Going Rummy , and is a risky move, since you have a lot of cards for a long time, but can really pay off if you manage to do it successfully!
There are two cases where the game can end in a stalemate. One, as mentioned above, is when the stock has been depleted twice.
The other is when the game detects that none of the players will be able to finish their hands. This can for example happen when all players have only one card left, and there are no possible lay offs on the melds on the table.
When there's a stalemate all players get 0 points, and the game is considered a loss for all of them in the statistics. The way people handle this in real life varies greatly, but I've chosen this simple method here to avoid complications around two or more players having the same number of points etc.
This online version of the classic card game Rummy was made by me. Checkers The 1,year-old game free and with a new design for your mobile device!
Get Yatzy! Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9. Stock: A deck of facedown cards, in the middle of the table.
Players draw one card from the stock in every round. Discard pile: A pile of faceup cards, placed next to the stock.
Players discard one card onto the pile in every round. Deadwood: Any cards in your hand that are not part of a meld.
Knocking: Ending the round by putting a card face down on the discard pile. Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.
Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds. Lay off: Adding your deadwood cards to an opponents melds.
Objective The objective of Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of a game. Gameplay Each player gets 10 cards.
Scoring Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.
Knock points: After all lay offs are made, the knocker scores the difference between his deadwood and the opponents deadwood.
Gin Bonus: If a player gets Gin he gets 25 extra points, added to the knock points he already got. Big Gin Bonus: If a player gets Big Gin he 31 extra points, added to the knock points he already got.
Undercut: If a player knocks but the opponent has less or equal deadwood points, then the opponent gets 25 points plus the difference in deadwood points, and the knocker gets 0 points.
However, if the knocker gets Gin there is never an undercut, even if the opponent also has 0 deadwood points. Game bonus: After a player has reached points he gets a special game bonus, points, added to his overall score.
Line bonus or box bonus: This bonus is added at the end of the game, and adds 25 points for each hand won during the game. Shutout bonus: If the winner won every hand in the game then the points for each hand are doubled before adding the line bonus.
I wasn't sure here how to handle it if someone has won all hands except for ones that end in a tie, so for now I'm requiring that you win all hands and none end in a tie to get this bonus.
Let me know if you disagree with this. After a hand is completed, the player on the left of the previous dealer becomes the new dealer.
The number of cards to be dealt to each player will depend on the total number of players in the game. In a 2-player game, each player will be dealt 10 cards, and for a game with 3 to 4 players, 7 cards will be dealt to each of them.
The dealer distributes the cards by dealing each player one card at a time in clockwise direction around the table, until all players have the required number of cards.
The remaining cards are placed face-down on the table as the stock pile.