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Save my name, email, and website in this browser for the next time I comment. Download PS4 Jailbreak 8. The word Kriegsspiel literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century.
Kriegsspiel was the first wargaming system to have been adopted by a military organization as a serious tool for training and research.
After Prussia's impressive victory over France in the Franco-Prussian War , other countries swiftly began designing Kriegsspiel -like wargames for their own armies.
Most forms of Kriegsspiel involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield.
Each team is given command of an imaginary army, which is represented on the map using little painted blocks. Each block represents some kind of troop formation, such as an artillery battery or a cavalry squadron.
The players command their troops by writing their orders on paper and giving them to the umpire. The umpire will then read these orders and move the blocks across the map according to how he judges the imaginary troops would interpret and execute their orders.
The outcomes of combat are determined by mathematical calculations. By definition, a " wargame " is a strategy game that attempts to realistically represent warfare.
The earliest wargames were invented in the German states around the turn of the 19th century. They were derivatives of chess , but the pieces represented real military units cavalry, infantry, artillery, etc.
These early wargames were not taken seriously by the military because they were not realistic enough. The pieces were constrained to move across a grid in chess-like fashion: only a single piece could occupy a square even if that square represented, say, a square mile , and the pieces had to move square by square.
This, of course, did not represent how real troops maneuvered in the field. The grid system also forced the terrain to take unnatural forms, such as rivers flowing in straight lines and right angles.
In response to these criticisms, a Prussian nobleman and wargaming enthusiast named George Leopold von Reisswitz set out to develop a more realistic wargame wherein the units could move about in a free-form manner over more natural terrain.
Reisswitz first experimented with a table covered in a layer of damp sand. He sculpted the sand into a three-dimensional model battlefield, with hills and valleys.
He used little wooden blocks to represent troop formations. The Prussian princes heard about Reisswitz's project and asked for a demonstration.
He showed it to them in , and they enthusiastically recommended the game to their father, King Wilhelm III. Reisswitz did not want to present the king a table of damp sand, so he set about constructing a more impressive apparatus.
In , Reisswitz presented to the king a wooden table-cabinet. The cabinet's drawers stored all the materials to play the game. The cabinet came with a folding board which, when unfolded and placed on top of the cabinet, provided a gaming surface about six feet by six feet in size.
Instead of sculpted sand, the battlefield was made out of porcelain tiles, upon which terrain features were depicted in painted bas-relief.
The tiles were modular and could be arranged on the table surface to create a custom battlefield the scale was .
Troop formations were represented by little porcelain blocks. The blocks could be moved across the battlefield in a free-form manner; dividers and rulers were used to regulate movement.
The royal family was delighted by Reisswitz's game, and frequently played it. However, it was not adopted by army instructors nor sold commercially.
The apparatus that Reisswitz made for the king was too expensive for mass-production. For instance, the rules for resolving the effects of gunfire and hand-to-hand combat were not fully worked out.
By , Reisswitz seemed to have lost interest in wargaming altogether. He took over the development of his father's wargame after his father lost interest in it.
He developed the game with the help of a circle of junior officers in Berlin. The prince eventually heard of Reisswitz Jr. In the earlier wargames of Hellwig and Venturini, units were like chess pieces in that when attacked, they were simply killed and removed from play, even if the pieces represented groups of soldiers.
By contrast, units in Reisswitz's game could suffer partial losses yet still remain on the battlefield.
A unit might withstand several rounds' worth of enemy attacks before finally collapsing. Reisswitz's game was thus the first to incorporate unit hitpoints.
It also modeled variable damage: The casualties inflicted by an attacker on his enemy were determined using dice. Reisswitz Jr.
The Prussian army had recently begun using such maps, which were the product of new advances in cartography and printing. Jan Nov Jun Instantly play with your creation or help it become accessible to players around the world written by admin.
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